Last Updated on July 30, 2021
Earlier today, we reported on the casting of Edgar Ramirez as a made-for-the-movie character Atlas in Eli Roth's upcoming feature film adaptation of the popular sci-fi action video game Borderlands, and now one of the game's producers – Randy Pitchford – went on Twitter today to explain that the movie will be part of its own "cinematic universe", separate from the games. Check them out below:
To the interested: The Borderlands Cinematic Universe is not identical to the Borderlands Videogame Universe. We are authentic to characters, tone and style, but allow for independent storylines. The mediums are not the same, so the content should not be bound to the same rules.
— Randy Pitchford (@DuvalMagic) April 6, 2021
None of us can stay in our seats in the tent and watch the monitor when the action is happening a few yards away on set. pic.twitter.com/PnUIQ0miYL
— Randy Pitchford (@DuvalMagic) April 6, 2021
And here's the film's official synopsis:
Lilith (Blanchett), an infamous outlaw with a mysterious past, reluctantly returns to her home planet of Pandora to find the missing daughter of the universe’s most powerful S.O.B., Atlas (Ramirez). Lilith forms an alliance with an unexpected team – Roland (Hart), a former elite mercenary, now desperate for redemption; Tiny Tina (Greenblatt), a feral pre-teen demolitionist; Krieg (Munteanu), Tina’s musclebound, rhetorically challenged protector; Tannis (Curtis), the scientist with a tenuous grip on sanity; and Claptrap (Black), a persistently wiseass robot. These unlikely heroes must battle alien monsters and dangerous bandits to find and protect the missing girl, who may hold the key to unimaginable power. The fate of the universe could be in their hands – but they’ll be fighting for something more: each other.
Meanwhile, no official release date as of yet, but we'll keep you posted!
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