Neil Blomkamp and OATS Studios are gearing up for the debut of ADAM: The Prophet, the third installment of the ADAM franchise. As part of the announcement, Unity Technologies, creator of the world's most popular creation engine that has over 3 billion users, unveiled today that 'ADAM: The Prophet' will premiere at SIGGRAPH Asia at 11p.m.PT on November 29th, and will be available to watch worldwide on YouTube shortly thereafter.
As the third part of the ADAM franchise, ADAM: The Prophet will treat viewers their first glimpse of one of the villains in the ADAM universe. It comes after 'ADAM: The Mirror', which follows the cyborg hero discovering a clue about what and who he is. The series originated with ADAM, an award-winning short film, originally created to demonstrate technical innovations on Unity.
Located at booth #A02, OATS Studios and Unity will be giving SIGGRAPH Asia attendees a look at the breakthrough achievements in 'ADAM: The Prophet', including deep dives into features and techniques such as photogrammetry, Timeline and other workflows used to achieve lifelike CG humans. Additional sessions will also be held to demonstrate the latest advances in XR, artist workflows and technologies in Unity 2017.
If you're fortunate enough to be attending the SIGGRAPH event, here is a breakdown of Unity's presence at the show:
November 27 – Exhibitor Talk: the State of XR with Yi Fei Boon, Field Engineer at Unity Technologies, located at Nile 4, Level 2
November 28 – Exhibitor Talk: Making a film with Unity, Mathieu Muller, Field Engineer and Film Specialist at Unity Technologies, located at Nile 4, Level 2
November 28 – Screening of 'ADAM: The Mirror', located at Venue GH 202 and 203
November 28 – 30 – Mini presentations by Jay Santos, Lead Evangelist, Yi Fei Boon, Field Engineer and Mathieu Muller, Field Engineer and Film Specialist, located at Exhibition Booth #A02
November 29 – Screening of 'ADAM: The Mirror', located at Venue GH 202 and 203
November 30 – Computer Animation Festival – Panel & Production Talks: Unity Presents: Filmmaking in a Real Time Engine, the Making of ADAM, Chris Harvey, VFX Supervisor at OATS Studios and Mathieu Muller, Field Engineer and Film Specialist at Unity Technologies, located at Silk 1 & 2, Level 2
Unity will also host a series of interactive demos for SIGGRAPH attendees to enjoy:
Photogrammetry: an advanced workflow that makes it easy to transform high resolution photographs into photorealistic 3D objects and textures; create reusable, high-quality digital assets using an efficient process that saves time and money
Timeline: a timeline sequencer that allows artists to easily blend and tweak animations within Unity without any additional coding, allowing for freedom to experiment and refine their creations
Cinemachine: an intuitive smart camera system that enables shot composition and tracking cameras in cinematic sequences and gameplay, optimizes the artist workflow and gives room for experimentation by eliminating hours of hand animation, camera programming, and revision
360 Video: make 360 videos truly interactive by using a simple real-time workflow that makes it easy for users to add CG objects, ambisonic audio, visual effects and more
Dag, yo. All this information is making me want to pull some strings and see if I can't get invited to this thing. I'm a fiend for special effects and digital rendering technologies, and would positively love to pick the brains of those who work at Unity. I should do it, right? I mean, do I really need my next few month's rent money? Possessions are overrated anyway, man.
But hey, if you find yourself going to the SIGGRAPH event, drop us a line and let us know what went down.